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Battle on the Isles. Tournament features

Isles Leagues

The participating Orders are divided into regular Leagues based on their Power points – from the Sixth up to the Royal League. The higher the League, the stronger the opponents and the greater the rewards for passing checkpoints and taking top places in the Tournament ranking.

Also in this Tournament, the participating Orders are divided into Isles Leagues: the Seventh League is the lowest one, and the First League is the highest. The higher the League, the bigger the military bonuses received by the members of the winning Order.

Orders that gain victory in the Battle on the Isles are promoted to a higher Isles League, while defeated Orders are demoted to the League below. Orders that don't participate in the Tournament stay in the same League.

If an Order is participating in the Tournament for the first time, it starts from the lowest Isles League – the Seventh League.

Phases in the Battle on the Isles

The epic Tournament lasts for 21 hours, but your Order only participates in it during the time period that was selected when your Order's application was submitted. Before and after this time period, Orders are put in waiting mode, in which they can relocate to the Royal Isles and attack other Lords. (These actions provide points for personal and Order achievements in this Tournament.)

Once the waiting period is over, the first Tournament phase starts, where one Order defends the Forts, and the other Order attacks them. Each phase consists of preparation time and an Assault period, i.e. the battles themselves.

For one Order, the Battle on the Isles phases will proceed as follows: 

  • Phase 1. Defense. Preparation – 15 minutes
  • Phase 1. Defense. Assault – 15 minutes
  • Phase 2. Attack. Preparation – 15 minutes
  • Phase 2. Attack. Assault – 15 minutes

The opposing Order will have those phases reversed: defense would turn into attack, and attack into defense. 

At the beginning of the preparation period, a level is randomly assigned to each of the defending Order's Forts. A certain number of Isle Guards and an amount of resources appears in every Castle, as determined by the Fort's level.

During the preparation period, all Forts are protected by Inaccessibility. The defending Order can send reinforcements to their Castles, and the Order Master and Counselors can set traps there. Lords from the attacking Order train warriors and plan their attack.

During the Assault period, the defending Order's Forts become vulnerable to an attack, a Raid, or espionage. The aim of the attacking Order is to destroy all of the opposing Order's Castles, while the aim of the defending Order is to prevent their opponent from doing so.

By attacking the Forts, Orders earn points that count toward their main Tournament score.

Immediately after one phase is over, the preparation for the next one starts. At this point, the opponents switch roles: the defending Order from the first phase will be attacking the opposing Order's Forts in the next phase, and vice versa.

The phases will alternate until the time period that was selected for battles is over. After that, the participants will switch to waiting mode again until the Tournament results are announced.

Lords receive notifications about the beginning of each phase.

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