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Orders War

Description

The Orders War is a worldwide Tournament held between Orders from different Kingdoms. To win the Tournament, one of the Orders must earn more points than the other in as many categories as possible. If the opponents succeed in an equal number of categories, the Order that earned the most points overall wins.

You can find out all the necessary information about the Tournament in the following ways:

  • Go to the Orders War box in the Events window
  • Tap on the Orders War icon on the Kingdom map or World Map
  • Open the "Kingdom news" window

The Tournament takes place in either your alliance's home Kingdom or on the territory of the enemy Order. You can relocate your Town between Kingdoms using the Invasion and Return items.

Features

You can take part in the Orders War if:

  • You are an Order member when the Tournament is announced
  • Your Order has earned at least 500,000,000 Power points
  • Your Kingdom was founded at least 30 days ago
  • Your Order had been created before the Tournament appeared in the "Soon to be active" box in the Events window
  • An opponent was found for your Order

Before the Tournament is announced, all Orders are paired up within their Leagues, depending on the number of Power points.

The level of its activity in the previous Orders War also affects an alliance's division. Depending on the number of checkpoints reached, all alliances are divided into four groups:

  • Orders that didn't earn any points, or earned very few, and didn't reach the first checkpoint.
  • Orders that passed the first checkpoint, but didn't reach the second.
  • Orders that passed the second checkpoint, but didn't reach the fifth.
  • Orders that passed the fifth checkpoint.

If an Order in one of the groups doesn't have a matching Order, then an alliance is picked out of the previous group.

If there's an odd number of participants in the Orders War, either the youngest alliance or the one that has the least number of Power points is excluded from the Tournament.

To see detailed information about your opponent, tap on the enemy Order icon in the Orders War Tournament window.

In the Orders War, you can attack the Towns of any Lords from the enemy alliance, regardless of their Palace level. You can also attack the Towns of rulers that are not members of the enemy Order, but this will not give you points in the Tournament. Attacking Lords' Towns in the enemy Kingdom is possible only if they are members of an Order or their Palace level is higher than 15.

Earning Points

To earn points in the Orders War, you need to complete the tasks specified in the rules of the Tournament.

Points are counted towards personal and Order achievements. They can be earned either in your home Kingdom or in the enemy Kingdom. However, you will get more points for actions performed in enemy territory.

In total, there are eight categories of tasks:

  • Capturing an enemy's Eternal Stronghold – capture an enemy's Eternal Stronghold and hold it until it changes its status to Guarded.
  • Battles in the Order Citadel – eliminate enemy warriors and foreign armies in the Order Citadel.
  • Destroying enemy warriors during offense – attack and eliminate enemy troops in any location.
  • Destroying enemy warriors during defense – defend yourself in any location and eliminate enemy troops.
  • Destroying enemy warriors – eliminate your opponent's troops in any location.
  • Training, healing, and resurrecting warriors.
  • Hunting Assailants and Apostates, and yielding resources in resource locations.
  • Gaining Power and developing the Order Citadel – earn points by constructing and upgrading buildings, conducting Studies in the Towns of Order members, as well as by constructing and upgrading buildings, conducting Studies, and transforming resources in the Order Citadel.

In the "Capturing an enemy's Eternal Stronghold" category, there are no tasks that will bring you points for Order and personal achievements when you complete them. Each successful attempt at capturing the Eternal Stronghold and subsequently holding it until it changes its status to Guarded brings an Order two points in the Tournament.

Please pay attention to the rules by which points are calculated for subcategories in the "Gaining Power and developing the Order Citadel" category:

  • Points for the "Gain Power of the Order Citadel" and "Transform resources in the Citadel" subcategories will only count towards Order achievements and not the Master's or Counselors' personal achievements.
  • Points for the "Gain Power" subcategory will be counted for building construction and upgrading, and conducting Studies in your own Town, so they will count towards personal and Order's achievements.

If a Lord who joined an Order after the worldwide Tournament had been announced becomes the Master, the alliance won't earn points for the "Gaining Power and developing the Order Citadel" category.

It should also be noted that if the checkpoints were passed only due to the points for developing the Order Citadel, then only the Master will receive notifications about this and the subsequent rewards for doing so. Moreover, if the Order wins, none of its members will receive a reward for or notification about the Tournament victory. However, the bonuses that speed up processes will be effective in all the alliance members' Towns and in the Order Citadel itself.

To be victorious, an Order needs to earn more points than its opponent in most categories. If, at the end of the Tournament, the competitors both have the lead in the same number of categories, then the alliance that scored the most points in total will be the winner.

If your alliance wins, all its participants who earned at least one point will receive a reward.

Note: in the Orders War, points are only scored for destroying enemy Order warriors and soldiers from foreign armies.

In addition, the following rules also apply in this worldwide Tournament:

  • You need to have been a member of your Order at least 30 minutes before the Tournament was announced in the Events window. Otherwise, you won't earn points for your Order or receive rewards, even if you complete all the necessary tasks.
  • If, during the Tournament, one of the two opposing Orders is disbanded, it loses all the points it has earned. The other alliance becomes the winner and continues receiving points for completing all tasks, except for destroying enemy armies.
  • If you quit the Order before the Tournament ends, you won't receive rewards for new Order achievements.
  • If tasks in the Orders War are the same as the tasks in personal or special Tournaments, then points are awarded for all Tournaments.
  • You will receive rewards for personal achievements if your Order wins the Tournament.
End of the Orders War

If, by the end of the Tournament, your Town is in the enemy Kingdom, it will automatically be returned to its previous place in your home Kingdom (a special object, the Town's Shadow, allows you to save this territory). In addition, all your troops that are part of marches or in garrisons will immediately return to your Town.

There are five types of rewards in the Orders War:

  • Rewards for checkpoints (from 1 to 10). They go to Lords who have earned at least one point in one of the categories of tasks during the Tournament. To learn more about the rewards, maximize the box of the corresponding checkpoint.
  • Rewards for legendary checkpoints (from 11 to 15). They go to Lords who have earned a certain number of points for personal achievements in the Orders War. These checkpoints have a special frame in the Tournament window. Note: if you don't earn the specified number of points for personal achievements, you won't be able to get a reward for legendary checkpoints, even if your Order is victorious.
  • Rewards for members of the winning Order. Bonuses that speed up processes in the Citadel and Order members' Towns will be active for seven days. In addition, Lords who earned at least one point during the Tournament receive Amber Shards.
  • Rewards for the Master of the winning Order. If the Master earned at least one point towards personal achievements, the Master receives resources for the alliance's development along with the other rewards. The amount of resources depends on the League the Order belongs to and the total number of points earned during the Tournament. Remember: if you joined the Order after the Tournament was announced and you were appointed as Master, you won't receive the rewards even if the Order wins.

Rewards for taking a top place in the Orders War Tournament ranking. The value of the rewards depends on the League your Order belongs to and its place in the ranking.

Important! If you join an Order in the 30 minutes before the Tournament is announced, you won't earn points or receive rewards. In addition, if you join an Order in the 30 minutes before the Tournament is announced and you are appointed Master, you also won't earn points or receive rewards, even if your Order wins the Tournament.

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