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Building types

The Palace is the main building in the Town. Here you can view all your stats, profile info, and information about your Townscapes. Upgrade the Palace in order to upgrade other buildings. 

You can view detailed information about the building in the Lord's Palace section.

The Academy is where you conduct Studies that are necessary for Town development. From building level 36, you will also be able to conduct the unique Imperial Fury Study. Read more about it in the Studies section, in the Imperial Fury subsection.

The Council Hall allows you to increase the number of marches that can take place simultaneously and the maximum number of warriors in these marches.

The Inn allows you to receive reinforcements from other Lords in your Order or Pact. The higher its level, the more reinforcements you can host.

The Outpost helps you to search for locations on the Kingdom map. It also alerts you about enemy attacks, and from level 21 increases the defense of your Town during enemy attacks.

The Treasury saves some amount of Town resources from successful enemy attacks. Up to Treasury level 21, only four resources are saved: Food, Lumber, Stone, Iron. After level 21, you can save Silver as well.

The Wall gives a bonus to army defense in your Town.

In the Workshop, you can craft and upgrade equipment for your Hero and Inquisitors, and combine materials. Equipment provides bonuses to important military and economic stats. Upgrading the Workshop increases the speed at which equipment is crafted. From level 36, the building gives a bonus to the defense of your army.

The Gemmery allows you to fuse and transform jewels, which can be used to improve equipment. When this building reaches certain levels, you will be able to create legendary jewels and Adomi jewels here. From level 36, the Gemmery gives a bonus to the health of your army.

The Rune Workshop gives you the ability to craft runes from shards and fuse runes of the same type. Once you've upgraded the building to level 35, you can transform runes into Runic Dust and use it to create Imperial runes, which you will be able to upgrade. You can use runes to enhance legendary equipment.

Upgrading the Rune Workshop reduces the time required to fuse runes. Once this building has reached level 36, it gives a bonus to the offense of your army during offense. In order for you to build the Rune Workshop, your Palace needs to be at least level 12. 

The Port allows you to exchange resources with other Lords from your Order or Pact. By upgrading the Port, you increase the cart speed and reduce the tax on sending resources. In order for you to build the Port, your Palace needs to be at least level 5.

A member of your Order or Pact whose Palace is below level 6 cannot accept resources that exceed their Treasury capacity. The surplus will be returned to you along with a portion of the tax, which is calculated based on the amount of resources that was sent and returned.

For example, when sending 10,000 Iron, you pay 10% Port tax – 1,000 Iron. This means:

  • 9,000 Iron is sent (10,000 minus 1,000).
  • The recipient Order or Pact member receives 7,000 Iron (the amount that can be held in their Treasury).
  • The tax on the accepted 7,000 Iron is 778 Iron. If the Port tax is 10%, you need to spend 7,778 Iron to send 7,000 Iron in a cart to the recipient Order or Pact member.
  • The 2,000 Iron that was not accepted by the recipient's Treasury (9,000 minus 7,000) will be returned to your Town, along with part of the tax (222 Iron).
  • 222 Iron is the difference between the tax that you paid when sending the resource (1,000) and the tax on the resources that were accepted by the recipient (778).
  • You will get back a total of 2,222 Iron.

The Barracks is where your warriors are trained. Upgrading the Barracks increases the number of warriors that can be trained simultaneously.

In the Alchemical Laboratory, you can improve your warriors' stats. In order for you to build this building, your Palace needs to be at least level 12.

The Conclave of Cardinals enables you to summon and promote Cardinals. Their bonuses increase your military and economic stats. The building slot is on the left of the Palace, slightly below the Outpost. Upgrade this building to get access to new Cardinals, as well as further power levels for all of them. Once the Conclave of Cardinals has reached level 36, it gives a bonus to the restoration speed of Cardinals. In order for you to build the Conclave of Cardinals, your Palace needs to be at least level 18.

In the Manor, you can change your Hero's name and Guise, view their bonuses and equipment, and also create the Hero's Profiles. Upgrading this building increases the amount of Experience that your Hero earns. From level 36, the Manor gives a bonus to the defense of your army during offense. When the Manor reaches levels 21, 26, and 31–40, your Hero receives additional Skill points.

The Hall of Justice is needed to summon and appoint Inquisitors. Here, you can view information about the Inquisitors' Doctrines, bonuses, and equipment. The higher the level of this building, the more Experience the active Inquisitor receives. From Hall of Justice level 36, the building gives a bonus to the health of your army during offense. In order for you to build the Hall of Justice, your Palace needs to be at least level 12.

The Infirmary is where you can heal injured warriors and resurrect dead warriors.

The total capacity of Infirmaries depends on their levels and quantity: the more Infirmaries, the more warriors that can go there for healing after battles.

After your Town is attacked, the wounded warriors go to the Infirmaries. If there are more warriors than the Infirmaries can hold, 70% of those who don't fit are sent for resurrection, and 30% are lost forever. 

You can also temporarily increase the space in all Infirmaries of the Town with the help of the Infirmaries' Capacity item and the Infirmaries' Capacity bonus, which appears at VIP status level 41. From this level, VIP status also increases the healing speed of tier VIII warriors.

Injured warriors fill up the Infirmary in decreasing order: from the highest tier to the lowest. You can remove warriors from the Infirmary to make space for more valuable ones. Warriors are healed in exchange for resources and over time.

You can use Gold to resurrect 70% of your warriors who fall in battle outside your Town (fighting in other Towns, resource locations, or Castles) over the course of a week.

Resurrection has no Infirmary capacity limits. In addition, by using the Revival of the Fallen item you can send some warriors killed outside your Town for healing.

The Military Camp allows you to form Raids and participate in them. Upgrading the building increases the maximum number of warriors in a Raid. From level 36, the Military Camp gives an additional bonus to this stat. This building cannot be demolished once it has been built.

The Farm, Lumber Mill, Stone Quarry, Mine, and House are resource buildings that produce Food, Lumber, Stone, Iron, and Silver. They also increase the limit of resources stored in the Town. Upgrading Houses also speeds up warrior training.

Level 32–40 resource buildings affect not only economic but military stats as well. The Farm gives bonuses to Infirmaries' capacity, the Stone Quarry gives bonuses to army defense, the Mine gives bonuses to army health, and the Lumber Mill gives bonuses to army offense.

The capacity of resource buildings is limited. If the limit is exceeded, the production of the resource is stopped.

For example, let's say there are 10 level 1 Lumber Mills in your Town, and their total capacity is 10,000 Lumber. When the Lumber Mills produce 10,000 Lumber, they will stop working. But you will still be able to obtain resources by other means. So, if you get 10,000 extra Lumber in the Loggers' Camp or by pillaging resources from another Lord's Town, you'll have 20,000 Lumber after your troop returns to the Town.

The production of Lumber is restored as soon as the amount of this resource in your Town is less than 10,000 units.

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